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The story of the invisible man is one that has been retold many times, especially in movies. NetEnt decided that it needed to be taken one step further, so they created The Invisible Man slot. This particular theme picks up where H G Wells left off in 1987, to give it a bit of an authentic feeling.
The Invisible Man is a 5-reel, 20 pay line slot that offers a not so invisible 96.4% RTP for players. As you enter the game you will be treated to a little mini clip, introducing you to the tale of the Invisible Man. The reels spin transparently above a laboratory backdrop and the music is eerie, lending a little bit of atmosphere to the game. Characters from the tale make up your higher value symbols these include Flora, Arthur, Dr Cranley, and Mr and Mrs Hall. Making up your lower values are the usual card symbols, A, K, Q, J and 10, all golden looking and very art deco in style.
Bet Amounts – Betting begins at 20p per spin and can be increased up to a huge £100 per spin. Get those bets amended by adjusting either the coin value to the right of the spin button, or the coin level to the left. Once you are happy with your stake amount just hit spin and away you go.
Wild Symbol – In the Invisible Man there are not one, but two wild symbols, which are the policeman wild and the Griffin wild. Both wilds will substitute for all other symbols within the game, but the police wild will only appear on reel 1 and griffin wild on reel 5.
Scatter Symbols – There is no scatter symbol in the Invisible Man but there are some other interesting features instead. Fear not there is still a way to grab those bonus spins too, NetEnt haven’t let you down there.
Walking Wilds – We have seen walking wilds in other games and their presence in the Invisible Man is more than welcome. If you land a policeman wild on reel 1 or a griffin wild on reel 5, the wild will then move across the reels one step and offer you a respin. This will continue until the wild has dropped off the reels on the other side. Land a wild on reels 1 and 5 at the same time and you will see as they move across the reels they meet and merge onto one space. If this happens you will trigger the bonus spins round and then you are in for a treat.
Bonus Spins Feature– For the bonus spins to trigger you need to have had both the police wild and griffin wild merge onto one space during the walking wilds feature. When this happens, you will be allocated with 10 bonus spins to play through. The walking wilds are also active here so if it happens during the spins round, you will be allocated a further 4 spins to your total. Appearing above the reels during the bonus spins will be two meters, one for the police wild and one for the griffin wild. Every time a wild lands on the reels and ultimately drops off the other side, a space will fill on the meter. Fill either of those meters up before your bonus spins ends to enter one of the mini games after the spins end.
- Police Spins Bonus Game – Fill the blue meter up to enter this bonus game. You will be allocated x3 spins with x5 wilds added to the reels on each spin!
- Griffins Rage Bonus Game – Fill the red meter to enter this bonus game. Here Griffin aka the Invisible Man will visit x3 locations. In each location he can pick one of five available items. Each one will include either a coin win, multipliers or a red police hat. Choosing the police hat will end the bonus game.
Wow, what more do you need to convince you that the Invisible Man is worth a little flutter. If the graphics and animations alone don’t intrigue you, then those insane features should be grabbing your attention. Walking wilds is an amazing feature to have in a game and we thoroughly enjoyed it. A respin every time the wild moves across the reels is an epic way to build up those wins, at very little cost to your balance. We loved everything about the Invisible Man and take our hats off to NetEnt who have once again pulled it out of the bag.